Based on a concept by Pierre Raveneau https://www.artstation.com/artwork/8eGqgx
I made this in 4 weeks for the Game Assembly. I wanted to do something that wasn't environment art and so I choose to make a character that was still hard surface. I had always enjoyed Pierres concept art, and knew I wanted to model this one day, and so I made it happen. I wanted to make it look like it belonged in a game like Dark Souls, so I focused on how to get the right grunge for the roughness to give it the feel of something left in an old ruin. For the animations, the rigging went quickly as it's a mechanical character. I tried to give him one attack animation, as if he were an elite enemy you would encounter, and the other was simply a fun little idle animation. The background was taken from Quixel.