Worked on this over the course of 7 weeks both at home and at The Game Assembly. The planning phase went fairly quickly, becuase I've wanted to do a building like this for a while. And since I used real buildings around the city I live in, finding reference material was easy. The goal was to make it modular so it can be a different height or width. Making sure every part connected properly was difficult at times, but rewarding to figure it out, and once each part clicks, I could construct the building in unreal in minutes.The rest of the project went by much quicker. All the textures are either tiling textures or trim sheets, no part of it is uniquely textured. To add extra details to the textures, I used a mixture of decals and mesh painting